Post by tombstonehd on Feb 28, 2016 22:41:37 GMT
Hello, everyone! I just felt like sharing the Lucario set-up that I used to win a small tourney this weekend!
Amiibo: Lucario
Atk: 120
Def: 200
Spe: -200
-Improved Trade-Off Ability
-Critical Hit Capability
-Improved Escapability
*Snaring Aura Sphere (2)
*Force Palm (1)
*Extreme Speed (1)
*Double Team (1)
*Keep in mind, the tournament I attended banned all healing equipment (Auto Heal, Vampirism, etc.), exploding perfect shield, and mirror shield*
This set has a pretty simple premise: start Lucario off with damage and make sure he lives long enough to deal ludicrous amounts of damage. The pile up on attack and defense allow him to take the best advantage of his aura, with defense letting him live long and attack letting him hit very hard, especially after his aura has increased. I personally feel that Lucario is one of the few Amiibo that can pull off this stat spread really well because his recovery travels a very long distance (even further if you have more damage), which means the negative points in speed really don't matter much (there were no Smash Balls to chase either).
Noting the bans on certain equipment, I had to improvise a little. First of all, Lucario really doesn't need any healing bonuses, as I wanted him to stay at a high percentages. Again, Lucario really benefits from this spread because he's pretty much the only character that doesn't need to waste a gear slot on healing when going into the negatives on speed. To help him get to higher damage faster, as well as boost all of his stats, I used Improved Trade off Ability; it's really a no-brainer on Lucario. Next, Critical Hit is there to have the chance of dealing stupidly high damage, and there's really no reason to not run it, especially since a lot of the banned gear results in shields being a much weaker option. At max aura, a fully charged crit F-smash will deal nearly 200%. Lastly, I chose to use Improved Escapability simply to weaken the grab option and to prevent a stupid death from Ness' back throw. I chose this over, say, Easy Perfect Shield or Improved Shield Regeneration, simply because Little Mac doesn't kill easily off of a broken shield due to Lucarios defensive stats.
I didn't look too deep into his Custom Moves, but I will highly recommend Snaring Aura Sphere. It moves more slowly, but it charges faster, can hit opponents multiple times, and has a vacuum property. This move is fantastic at breaking the infamous Amiibo "stalemate"; they can't roll backwards or spot dodge, and if the opponent doesn't perfect shield, like, three times in a row, it deals massive shield pressure, especially if you get a crit. I need to do more testing, but I'm also pretty sure it can travel up slopes, like the ones you would find on Lylat or Halberd. Force Palm is great at mid-range and, at max aura, can almost break a shield. The opponent, however, can escape the command grab if they have Improved Escapability at lower percents, to my surprise. Extreme Speed works harmoniously with this set, as Lucarios mobility is suppressed quite a bit with this spread. Luckily, this move travels farther in scale with aura, so it almost never has a problem getting back to the stage. Lastly, Double Team is a formidable counter move. At high aura, expect a big punishment; this netted me several kills in-tournament.
I used the Amiibo Dojo Lucario guide for his basic training and built up from there. And, if it's worth the credentials, it won the tournament by beating my Ness that I let my friend borrow trained on the Championship Edition of the Ness Guide in a 3-0; it never dropped a match throughout the 16-man tournament. I highly recommend this set to anyone looking to take home the gold (or in my case, a Greninja Amiibo) with their Lucario!
EDIT: As I wrote this, I had Lucario fight the same Ness in a 30 stock battle. Lucario came out on top, losing only 10 stocks and taking 30 in 27 and a half minutes.
Amiibo: Lucario
Atk: 120
Def: 200
Spe: -200
-Improved Trade-Off Ability
-Critical Hit Capability
-Improved Escapability
*Snaring Aura Sphere (2)
*Force Palm (1)
*Extreme Speed (1)
*Double Team (1)
*Keep in mind, the tournament I attended banned all healing equipment (Auto Heal, Vampirism, etc.), exploding perfect shield, and mirror shield*
This set has a pretty simple premise: start Lucario off with damage and make sure he lives long enough to deal ludicrous amounts of damage. The pile up on attack and defense allow him to take the best advantage of his aura, with defense letting him live long and attack letting him hit very hard, especially after his aura has increased. I personally feel that Lucario is one of the few Amiibo that can pull off this stat spread really well because his recovery travels a very long distance (even further if you have more damage), which means the negative points in speed really don't matter much (there were no Smash Balls to chase either).
Noting the bans on certain equipment, I had to improvise a little. First of all, Lucario really doesn't need any healing bonuses, as I wanted him to stay at a high percentages. Again, Lucario really benefits from this spread because he's pretty much the only character that doesn't need to waste a gear slot on healing when going into the negatives on speed. To help him get to higher damage faster, as well as boost all of his stats, I used Improved Trade off Ability; it's really a no-brainer on Lucario. Next, Critical Hit is there to have the chance of dealing stupidly high damage, and there's really no reason to not run it, especially since a lot of the banned gear results in shields being a much weaker option. At max aura, a fully charged crit F-smash will deal nearly 200%. Lastly, I chose to use Improved Escapability simply to weaken the grab option and to prevent a stupid death from Ness' back throw. I chose this over, say, Easy Perfect Shield or Improved Shield Regeneration, simply because Little Mac doesn't kill easily off of a broken shield due to Lucarios defensive stats.
I didn't look too deep into his Custom Moves, but I will highly recommend Snaring Aura Sphere. It moves more slowly, but it charges faster, can hit opponents multiple times, and has a vacuum property. This move is fantastic at breaking the infamous Amiibo "stalemate"; they can't roll backwards or spot dodge, and if the opponent doesn't perfect shield, like, three times in a row, it deals massive shield pressure, especially if you get a crit. I need to do more testing, but I'm also pretty sure it can travel up slopes, like the ones you would find on Lylat or Halberd. Force Palm is great at mid-range and, at max aura, can almost break a shield. The opponent, however, can escape the command grab if they have Improved Escapability at lower percents, to my surprise. Extreme Speed works harmoniously with this set, as Lucarios mobility is suppressed quite a bit with this spread. Luckily, this move travels farther in scale with aura, so it almost never has a problem getting back to the stage. Lastly, Double Team is a formidable counter move. At high aura, expect a big punishment; this netted me several kills in-tournament.
I used the Amiibo Dojo Lucario guide for his basic training and built up from there. And, if it's worth the credentials, it won the tournament by beating my Ness that I let my friend borrow trained on the Championship Edition of the Ness Guide in a 3-0; it never dropped a match throughout the 16-man tournament. I highly recommend this set to anyone looking to take home the gold (or in my case, a Greninja Amiibo) with their Lucario!
EDIT: As I wrote this, I had Lucario fight the same Ness in a 30 stock battle. Lucario came out on top, losing only 10 stocks and taking 30 in 27 and a half minutes.