So, I know amiibo use moves that work more frequently, but what if the move working is a bad thing?
Teams are a simple concept: Multiple entities working towards the same goal, but when Team attack is activated, an amiibo has the possibility of hitting an ally. This brings forth a question.
What happens to the frequency at which a move is used if it hits an ally?
Attacking an ally is a bad thing, but it's still a successful attack. Would the amiibo hitting an ally with an attack discourage further use of the move, encourage it, or have no effect on the frequency?
Sparring against your amiibo is an interesting learning experience. Once a fight against a competent amiibo is over, you'll know when you're vulnerable. Using this knowledge, you can develop a safer playstyle.