Experiment: Amiibo Mirror Match, both from Level 1 to 50.
May 16, 2016 1:59:47 GMT
KahunaLagoona, TheBlueTrainer, and 1 more like this
Post by Roflcopter on May 16, 2016 1:59:47 GMT
1.) Introduction
Here's some useless backstory. Skip at will!
Now, the concept here is similar to Amiibo Dan's video where a Level 50 Ness trains a Lucas amiibo from Level 1 to 50. I'll be using 2 Mario amiibo instead, and I wondered what would happen if both Marios were level 1 from the start.
2.) Expectations
So, before we get to what I got, let's look at what I was expecting. An experiment without expectations is pointless.
What I was expecting was for Mario to fall heavily into what he usually spams, since he was free to do pretty much whatever he wanted, even if his opponent was adaptable. Say one Mario hit the other with a D-smash, the other would want to hit with D-Smash since it worked, which should have created a chain. Mario loves D-Smash, so I expected 2 spamming Marios. Not exactly optimal.
But since they're both amiibo, I thought this would only last until the level 40s or so, where learning to shield becomes more obvious, and the move gets nullified, but transferred onto what? I wasn't quite sure.
3.) Results
What I obtained surprised me. Mario became an aerial spammer, specifically Side-Bs (Cape) and Neutral-Bs (fireballs) with a considerable amount of D-air and N-airs. On ground, blocking capabilities were superb, with an extremely high frequency of perfect shields, likely due to amiibo having naturally good shielding capabilities, both sides enforced blocking behavior.
Do note that amiibo being focused on aerials is a terrible thing, and that being airborne greatly reduces the possible movements of an amiibo, and therefore makes it more vulnerable.
Videos? Have a video.
Note that due to adaptation, both Marios actually had relatively equal chances of winning, percentages usually staying close.
Want a champion? Don't try this. A level 50 can train a level 1, but 2 level 1s don't make 2 good level 50s. Mario clearly didn't learn anything near optimal, becoming 2 aerial fighters, which, although Mario does have decent aerial moves, is a bad choice in the amiibo scene.
Thank you for your time.
Here's some useless backstory. Skip at will!
I've recently discovered how to fix some amiibo that would usually be incapable of restoring data via the Powersaves device. Due to this discovery, my collection when it comes to what I can do with the experiments has grown to the entirety of what I own. I have 2 marios, and I remembered one of Amiibo Dan's videos. So here we are.
Now, the concept here is similar to Amiibo Dan's video where a Level 50 Ness trains a Lucas amiibo from Level 1 to 50. I'll be using 2 Mario amiibo instead, and I wondered what would happen if both Marios were level 1 from the start.
2.) Expectations
So, before we get to what I got, let's look at what I was expecting. An experiment without expectations is pointless.
What I was expecting was for Mario to fall heavily into what he usually spams, since he was free to do pretty much whatever he wanted, even if his opponent was adaptable. Say one Mario hit the other with a D-smash, the other would want to hit with D-Smash since it worked, which should have created a chain. Mario loves D-Smash, so I expected 2 spamming Marios. Not exactly optimal.
But since they're both amiibo, I thought this would only last until the level 40s or so, where learning to shield becomes more obvious, and the move gets nullified, but transferred onto what? I wasn't quite sure.
3.) Results
What I obtained surprised me. Mario became an aerial spammer, specifically Side-Bs (Cape) and Neutral-Bs (fireballs) with a considerable amount of D-air and N-airs. On ground, blocking capabilities were superb, with an extremely high frequency of perfect shields, likely due to amiibo having naturally good shielding capabilities, both sides enforced blocking behavior.
Do note that amiibo being focused on aerials is a terrible thing, and that being airborne greatly reduces the possible movements of an amiibo, and therefore makes it more vulnerable.
Videos? Have a video.
Note that due to adaptation, both Marios actually had relatively equal chances of winning, percentages usually staying close.
Want a champion? Don't try this. A level 50 can train a level 1, but 2 level 1s don't make 2 good level 50s. Mario clearly didn't learn anything near optimal, becoming 2 aerial fighters, which, although Mario does have decent aerial moves, is a bad choice in the amiibo scene.
Thank you for your time.