Post by XenoWars on May 12, 2016 4:26:16 GMT
Hello, just recently (yesterday), I gave my Greninja some new stats and abilities since he wasn't doing too good against all my other Amiibo (he was basically the worst). After his new build was implemented, he has rocketed his place up to be on par with some of my best Amiibo (Shulk, Ganon, Ness, Dark Pit), although still getting clobbered by my best, Marth. So I was wondering if this is a decent build for Greninja and if anything could be changed. I will try to provide the previous build as best I can.
Previoius Build:
Attack - 116
Defense - 60
Speed - -60
Critical Hits
Improved Air Attacks
Quick Smash Attacks
1 2 2 3
Critical Hits wasn't helping him at all on this one, and I gave it to him to do just that, help him not be one of the worst. Improved air attacks was because he likes using aerials, especially forward and neutral. Quick Smash Attacks was basically so that he wouldn't be left too open when using one.
New Build:
Attack - 82
Defense - 106
Speed - -68
Critical Hits
Shield Healer
Improved Escapability
3 3 1 3
I buffed his attack big time so that he would be able to take more hits and not be beat up like a rag doll. The attack I don't see as much of an issue due to crits, and he still hits pretty strong regardless. The crits are helping him immensely now instead of just being there. Shield Healer is doing wonders for his survival game as well, even healing as much as 50% before being hit again. Improved Escapability has stopped him from being back-thrown by Ness on multiple occasions and up-thrown by my brother's Charizard. While Neutral 3 may not seem like a good choice, my Greninja has developed his own unique combos with it, one due to his decreased speed. He would use it, then Up-Smash while the opponent is vulnerable, or immediately short hop and f-air as they are hit towards him. These small combos are what took a stock on my Dark Pit and Shulk Amiibo, respectively. I switched to Side 3 since Side 2 was too slow, and it is now helping him avoid getting punished due to using it, and also getting some quick hits in. I switched to Up 1 so that he could recover faster and not be punished when he misses the ledge with it, somehow. It happened more often than you would think. Down 3 is self-explanatory: a powerful counter that can demolish shields.
Previoius Build:
Attack - 116
Defense - 60
Speed - -60
Critical Hits
Improved Air Attacks
Quick Smash Attacks
1 2 2 3
Critical Hits wasn't helping him at all on this one, and I gave it to him to do just that, help him not be one of the worst. Improved air attacks was because he likes using aerials, especially forward and neutral. Quick Smash Attacks was basically so that he wouldn't be left too open when using one.
New Build:
Attack - 82
Defense - 106
Speed - -68
Critical Hits
Shield Healer
Improved Escapability
3 3 1 3
I buffed his attack big time so that he would be able to take more hits and not be beat up like a rag doll. The attack I don't see as much of an issue due to crits, and he still hits pretty strong regardless. The crits are helping him immensely now instead of just being there. Shield Healer is doing wonders for his survival game as well, even healing as much as 50% before being hit again. Improved Escapability has stopped him from being back-thrown by Ness on multiple occasions and up-thrown by my brother's Charizard. While Neutral 3 may not seem like a good choice, my Greninja has developed his own unique combos with it, one due to his decreased speed. He would use it, then Up-Smash while the opponent is vulnerable, or immediately short hop and f-air as they are hit towards him. These small combos are what took a stock on my Dark Pit and Shulk Amiibo, respectively. I switched to Side 3 since Side 2 was too slow, and it is now helping him avoid getting punished due to using it, and also getting some quick hits in. I switched to Up 1 so that he could recover faster and not be punished when he misses the ledge with it, somehow. It happened more often than you would think. Down 3 is self-explanatory: a powerful counter that can demolish shields.