Post by namelesssseleman on May 11, 2016 8:19:38 GMT
Meet ANOOBIS. My Lucario Amiibo. Originally part of my coin army, I had an itch to train today, so I picked him up, dusted him off and brought him back to Level 1 for training. He has no custom variations of his moveset, and has the following stat spread.
Attack: 120
Defense: 200
Speed: -200
Your standard Overload spread. Here's his bonuses...
* Improved all around trade off
* Improved trade off attack
* Improved trade off defense
The latter two bonuses add 30% each at the start of each stock, while the first adds 60%. ANOOBIS starts each stock at 120%. That would be bad, if it wasn't for the fact he was a Lucario. His Aura is greatly boosted with this, and along with Sm4sh's rage mechanic, the boosts from all three bonus trade offs, and the fact his attack, defense, and speed will slowly increase over time makes ANOOBIS absolutely devastating.
But Nameless!, you may or may not cry, Isn't that negative speed going to make it impossible for ANOOBIS to recover? Not on a Lucario. Even with negative speed, Lucario's Up-B is notoriously good at getting back to the stage. Paired with the fact that Lucario's recovery is increased by his Aura, he's literally recovered from the bottom corner off the stage, off screen! That's enough to put any Little Mac amiibo's recovery to shame!
An uncharged aura sphere reduces a shield to below half it's strength, like Jigglypuff's Pound on steroids. His Smash attacks, charged (even a little bit) Aura Sphere, Side B, heck, even his Down Air is strong enough to break a shield as fast as or even faster than a Little Mac can. This means he can break shields at a moment's notice. Upon spawn, if ANOOBIS gets a shield break, he'll punish with a fully charged fsmash, which does 60%. Over time, this amount will only grow the longer he keeps his stock. If he breaks a shield and an opponent has at least 20% damage on them, it's guaranteed to kill.
Here's a quick match to demonstrate his absolute power. This is against my ex-best trained amiibo, ASRIEL. ANOOBIS is quick with asserting dominance, lemme tell ya...
His only crutch so far is counters. He can't take the damage he dishes. I'm working on fixing this problem, so soon, he'll truly be an amiibo to fear.
Attack: 120
Defense: 200
Speed: -200
Your standard Overload spread. Here's his bonuses...
* Improved all around trade off
* Improved trade off attack
* Improved trade off defense
The latter two bonuses add 30% each at the start of each stock, while the first adds 60%. ANOOBIS starts each stock at 120%. That would be bad, if it wasn't for the fact he was a Lucario. His Aura is greatly boosted with this, and along with Sm4sh's rage mechanic, the boosts from all three bonus trade offs, and the fact his attack, defense, and speed will slowly increase over time makes ANOOBIS absolutely devastating.
But Nameless!, you may or may not cry, Isn't that negative speed going to make it impossible for ANOOBIS to recover? Not on a Lucario. Even with negative speed, Lucario's Up-B is notoriously good at getting back to the stage. Paired with the fact that Lucario's recovery is increased by his Aura, he's literally recovered from the bottom corner off the stage, off screen! That's enough to put any Little Mac amiibo's recovery to shame!
An uncharged aura sphere reduces a shield to below half it's strength, like Jigglypuff's Pound on steroids. His Smash attacks, charged (even a little bit) Aura Sphere, Side B, heck, even his Down Air is strong enough to break a shield as fast as or even faster than a Little Mac can. This means he can break shields at a moment's notice. Upon spawn, if ANOOBIS gets a shield break, he'll punish with a fully charged fsmash, which does 60%. Over time, this amount will only grow the longer he keeps his stock. If he breaks a shield and an opponent has at least 20% damage on them, it's guaranteed to kill.
Here's a quick match to demonstrate his absolute power. This is against my ex-best trained amiibo, ASRIEL. ANOOBIS is quick with asserting dominance, lemme tell ya...
His only crutch so far is counters. He can't take the damage he dishes. I'm working on fixing this problem, so soon, he'll truly be an amiibo to fear.