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Post by Minerva Seyfarth on Apr 20, 2016 1:31:11 GMT
So I trained my Kirby amiibo after I got it today. So... Now that it's max level, what should I do with it? I'm on 3DS, so any tips pertaining to training in that system would be very helpful.
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Elishima
Undertale Pass Holder
Let's-a-go!
Posts: 918
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Post by Elishima on Apr 20, 2016 2:51:06 GMT
I'd just keep training him with other amiibo if I were you, Kirby especially needs the experience.
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skymiibo
Undertale Pass Holder
the living meme.
Posts: 199
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Post by skymiibo on Apr 20, 2016 2:52:49 GMT
Give him ice breath.
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Post by keethkon on Apr 20, 2016 3:12:23 GMT
Exploit his weaknesses.
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Now what?
Apr 20, 2016 3:21:26 GMT
via mobile
Post by Minerva Seyfarth on Apr 20, 2016 3:21:26 GMT
Gave that to him when I began training him, so he's all set with that!
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Now what?
Apr 20, 2016 3:22:22 GMT
via mobile
Post by Minerva Seyfarth on Apr 20, 2016 3:22:22 GMT
How should I go about doing this?
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Havok
Full Member
Posts: 152
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Post by Havok on Apr 20, 2016 17:41:34 GMT
IMO, Kirby's biggest weaknesses are his size and his strength. He's light and he doesn't hit that hard, short of a few moves. Kirby is a combo character, which doesn't fit with the current amiibo metagame, but there is no reason not to train him to be what he was meant to be. The biggest issue will be teaching Kirby his true combos and getting him to use them consistently. While he may not be a good amiibo for future tournaments, it would be good to have variety among your amiibo for training purposes. Plus, if he gets really good, you can always enter him as a spoiler character in a tournament. Spoilers are characters not thought of as good in tournament play, so most people won't be prepared for him. Think Cloud's Villager in AWT7. I think he is doing well partly because of Cloud's training. The other part is the surprise factor as few trained their amiibo against Villagers and they may not know how to handle them. The same can be done with Kirby or any low-tier amiibo.
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Post by Minerva Seyfarth on Apr 20, 2016 18:04:11 GMT
IMO, Kirby's biggest weaknesses are his size and his strength. He's light and he doesn't hit that hard, short of a few moves. Kirby is a combo character, which doesn't fit with the current amiibo metagame, but there is no reason not to train him to be what he was meant to be. The biggest issue will be teaching Kirby his true combos and getting him to use them consistently. While he may not be a good amiibo for future tournaments, it would be good to have variety among your amiibo for training purposes. Plus, if he gets really good, you can always enter him as a spoiler character in a tournament. Spoilers are characters not thought of as good in tournament play, so most people won't be prepared for him. Think Cloud's Villager in AWT7. I think he is doing well partly because of Cloud's training. The other part is the surprise factor as few trained their amiibo against Villagers and they may not know how to handle them. The same can be done with Kirby or any low-tier amiibo. It's quite difficult for Kirby to take down any top tier amiibo, so how can I train him to easily defeat them? I've been putting him through the grinder against the big guys like Zard and Bowser, but its hard for him to beat them consistently.
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Havok
Full Member
Posts: 152
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Post by Havok on Apr 20, 2016 18:16:10 GMT
The problem is, Kirby may never defeat the top tier characters, even if you pack the Rock-Paper-Scissors setup, Explosive Perfect, Critical Hit, and Improved Escape. He may have potential, but it will take time. There are few guarantees with amiibo. The only guarantees I know, Bowser's command grab, Ness's back throw, and Little Mac's F-Smash. Kirby needs lots of time, and, depending on how much you are willing to spend, he could be good. All it takes is hard work and time.
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