Elishima
Undertale Pass Holder
Let's-a-go!
Posts: 918
|
Post by Elishima on Mar 19, 2016 19:41:25 GMT
From my findings, even though an amiibo wins against another amiibo, they'll tone down their playstyle for the next match. Its like, they act like they can beat the other amiibo, but they don't wanna go all out, so they just sit there.
For example, I was messing around with my Kirby again trying to give him some experience. I partnered him up with Ness, mostly with hopes that he get out of using Inhale too much. Fast forward a couple of matches later (that Ness won), Ness isn't acting like his usual self. Its like he just stopped caring about winning all together or something... Or maybe, he's trying to teach Kirby something? I dunno. Kirby won that match. After said match, they both started playing super aggressive towards each other. Like Ness was finally realizing Kirby was equal with him now, or, something?
Guess my question is, have any of you other trainers seen this type of thing before?
|
|
|
Post by Minerva Seyfarth on Mar 19, 2016 19:45:13 GMT
Happens with Grolla a lot. One match she wins with no stock losses, next match she wins with one stock remaining. Must be some kind of cocky attitude built into them or something.
|
|
Z
Full Member
Now I am become $wag, the moistener of your mothers' granny panties
Posts: 223
|
Post by Z on Mar 19, 2016 21:27:01 GMT
I've been seeing this exact same phenomena during Gyiyg's practice matches against my other pokemanz. It may have something to do with how everyone's been trained defensively, especially Lucario who's at 20/100/0 W/CritHit, ImpEsc, & Imp TO-Ability. ProudOfPow needs to stall his opponents so he can get them bonuses.
|
|
Elishima
Undertale Pass Holder
Let's-a-go!
Posts: 918
|
Post by Elishima on Mar 19, 2016 21:36:14 GMT
@minerva Seyfarth Could be. Z The funny thing is, my amiibo have no bonuses. They're all vanilla, and they still do this.
|
|
Yung Puff
Undertale Pass Holder
Third.
Posts: 214
|
Post by Yung Puff on Apr 3, 2016 17:20:50 GMT
The other amiibo is probably adapting to the amiibos playstyle?
|
|
Hai The Gamer
Undertale Pass Holder
Nohrian
its derrick . i clicked on the first link of this website and actualy found you
Posts: 349
|
Post by Hai The Gamer on Apr 3, 2016 17:38:26 GMT
Maybe. It's like what may be happening to Lee-Roy (My Roy), he's not adapting to his enemy's play-style, they're adapting to his. More than usual, he often loses to some of my best. Now (and once before) however, he's toppling the masses like nobody's business, 2-Stocking just about everyone I have. I have come up with the theory of "Reverse-Adaption", because, it all started with my Marth fighting my Roy. My Roy would lose every single time because Marth countered his attacks. Now though, my Marth has been using a lot of aerials and not countering as much, and he's only been fighting my Roy, who hasn't changed very much at all.
|
|
Elishima
Undertale Pass Holder
Let's-a-go!
Posts: 918
|
Post by Elishima on Apr 4, 2016 16:28:15 GMT
Yung PuffI think that's part of the case, yes. Hai The GamerY'know, this is actually the exact situation that's been happening with my Marth and Roy whenever they fight. Huh.
|
|
|
Post by Roflcopter on Apr 6, 2016 11:42:53 GMT
Typically, variety in adversity improves amiibo performance, but in a few matches, the impact shouldn't be great enough to have an impact. These changes are likely due to adaptability on the AI's part.
Amiibo tend to learn more or less depending on who's victorious. The victor learns less, which can cause some fluctuations in performance in matches between the same amiibo. Ness won the first match against Kirby, so Kirby learned more about Ness than Ness did about Kirby. Since Kirby lost several times, he had gained "info" on how to beat Ness' techniques. Ness' strategies being nullified could cause his behavior to change during and after the match, since what he would usually do was no longer effective.
After Kirby won, Ness' AI adapted to the opponent that beat him, being the previously mentionned Kirby. This would ultimately cause 2 opponents that adapted to eachother and were both considerably effective. The game moving quickly might have been a sign of optimization for both fighters rather than the use of an aggressive playstyle.
It also applies to the Marth & Roy situation. Marth wins a lot at first because of counters. Roy adapts, eventually beats Marth, who decides to no longer use counters as much since Roy learned to fight against them. Marth, no longer relying on counters, uses aerials instead.
The winners hardly ever change, but the losers will adapt, even if it's just a small change in attack timing.
|
|
Elishima
Undertale Pass Holder
Let's-a-go!
Posts: 918
|
Post by Elishima on Apr 6, 2016 13:18:00 GMT
Typically, variety in adversity improves amiibo performance, but in a few matches, the impact shouldn't be great enough to have an impact. These changes are likely due to adaptability on the AI's part. Amiibo tend to learn more or less depending on who's victorious. The victor learns less, which can cause some fluctuations in performance in matches between the same amiibo. Ness won the first match against Kirby, so Kirby learned more about Ness than Ness did about Kirby. Since Kirby lost several times, he had gained "info" on how to beat Ness' techniques. Ness' strategies being nullified could cause his behavior to change during and after the match, since what he would usually do was no longer effective. After Kirby won, Ness' AI adapted to the opponent that beat him, being the previously mentionned Kirby. This would ultimately cause 2 opponents that adapted to eachother and were both considerably effective. The game moving quickly might have been a sign of optimization for both fighters rather than the use of an aggressive playstyle. It also applies to the Marth & Roy situation. Marth wins a lot at first because of counters. Roy adapts, eventually beats Marth, who decides to no longer use counters as much since Roy learned to fight against them. Marth, no longer relying on counters, uses aerials instead. The winners hardly ever change, but the losers will adapt, even if it's just a small change in attack timing.
This explains a lot, except for the fact that Kirby didn't win until Ness decided to play passive. I understand the changes between the victor and the loser, as the victor (most of the time) plays much more consistently because of winning; with the loser changing their playstyle to counter the victor.
Also, my Roy only won because my Marth didn't use Counters, not even once in the match. Despite being the tool that absolutely demolished Roy, he still dropped it for unknown reasons...
|
|